Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Play audios, but have them get quiet if you get further away?

Asked by 5 years ago

I am putting together a spawn area for a group place, and I want sounds like helicopter rotor's and engine sounds to get more faint and quiet when you get further away, how would I go about doing this??

0
Sounds have a MaxDistance property. User#24403 69 — 5y
0
Does MaxDistance entirely remove the sound or muffle it as you get further? DinozCreates 1070 — 5y
0
I've lowered the distance property, but it keeps playing as if universally and locally. Not matter how far I get. Crusadious -6 — 5y
0
put the sound in a part Donut792 216 — 5y
View all comments (4 more)
0
^ what he said. distance wont matter if its not relative to any position DinozCreates 1070 — 5y
1
Got it, that worked! Thanks! :) Crusadious -6 — 5y
1
put [solved] into title please DinozCreates 1070 — 5y
0
Also next time, remember that we're only supposed to help you if you have scripting problems and you cannot fix them turtle2004 167 — 5y

1 answer

Log in to vote
0
Answered by 5 years ago

put the sound in a part inside of spawn, the further away you get from that part, the quieter it gets.

Ad

Answer this question