Im making a gui button that when i click on it, it puts my character in a certain team but if the team is full it will make the button blink and say its already filled, the thing is, when the said team is full, its not doing anything (not even printing the "wut" part). joining the team works and if its full it wont try to add more players than it should.
function OnClicked() local w = script.Parent.Parent:WaitForChild("Main") local _Main = require(script.Parent.Parent.Main) local actual = script.Parent.Parent.Actual local amount = game.ReplicatedStorage.Role:FindFirstChild(script.Parent.Name) local color = script.Parent.BackgroundColor3 if actual.Value ~= script.Parent.Name then if amount.Amount.Value >= amount.Max.Value then --its like this part doesnt exists print("wut?") script.Parent.Text = "Already Filled!" for i= 1,3 do script.Parent.BackgroundColor3 = Color3.fromRGB(255, 0, 0) wait(.2) script.Parent.BackgroundColor3 = Color3.fromRGB(color) wait(.2) end script.Parent.Text = script.Parent.Name else -- but from here it works actual.Value = script.Parent.Name amount.Amount.Value = amount.Amount.Value+1 _Main.Play() end end end script.Parent.MouseButton1Click:Connect(OnClicked)
function OnClicked() local w = script.Parent.Parent:WaitForChild("Main") local _Main = require(script.Parent.Parent.Main) local actual = script.Parent.Parent.Actual local amount = game.ReplicatedStorage.Role:FindFirstChild(script.Parent.Name) local color = script.Parent.BackgroundColor3 if not actual.Value == script.Parent.Name then if amount.Amount.Value >= amount.Max.Value then --its like this part doesnt exists print("wut?") script.Parent.Text = "Already Filled!" for i= 1,3 do script.Parent.BackgroundColor3 = Color3.fromRGB(255, 0, 0) wait(.2) script.Parent.BackgroundColor3 = Color3.fromRGB(color) wait(.2) end script.Parent.Text = script.Parent.Name else -- but from here it works actual.Value = script.Parent.Name amount.Amount.Value = amount.Amount.Value+1 _Main.Play() end end end script.Parent.MouseButton1Click:Connect(OnClicked)
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