I'm trying to figure out how to spawn parts at the cursors location but I can't seem to figure it out
I'm using it for this script (for my meteor staff).
I need it to spawn 400 studs above the cursors location.
(this is in a server script inside of a tool btw)
function ability1() local heat = script.Parent.Heat local smoke1 = script.Parent.Smoke1 local smoke2 = script.Parent.Smoke2 local wave = script.Parent.Wave local aoedamage = script.Parent.aoedamage local rock1 = Instance.new("Part") local debounce = false rock1.Transparency = 1 rock1.Size = Vector3.new(0,0,0) rock1.Parent = workspace rock1.Position = Vector3.new(0,320,0) local heatClone = heat:Clone() local smoke1Clone = smoke1:Clone() local smoke2Clone = smoke2:Clone() local waveClone = wave:Clone() local aoedamageClone = aoedamage:Clone() aoedamageClone.Parent = rock1 heatClone.Parent = rock1 smoke1Clone.Parent = rock1 smoke2Clone.Parent = rock1 waveClone.Parent = rock1 aoedamageClone.Disabled = false heatClone.Enabled = true smoke1Clone.Enabled = true smoke2Clone.Enabled = true waveClone.Enabled = true end local function onActivate() ability1() end script.Parent.Activated:Connect(onActivate)
this is example script, and you need to edit it
here is localscript:
local player = game.Players.LocalPlayer local mouse = player:GetMouse() --get player's mouse local uis = game:GetService("UserInputService") local remote = game.ReplicatedStorage.RemoteEvent --your remote event location here local High = 2 -- this will plus 400 studs to hit position uis.InputBegan:Connect(function(input) --Starts when player inputed some key if input.UserInputType == Enum.UserInputType.MouseButton1 then --checks if player pressed mousebutton1(left click) local pos = (mouse.hit.p + Vector3.new(0,High,0)) --gets current mouse hit position remote:FireServer(pos) --fires to server current mouse hit position end end)
and here is script:
local Event = game.ReplicatedStorage.RemoteEvent --your remote event location here local ready = true local debounceTime = 2 --this is the time that when player can fire again Event.OnServerEvent:Connect(function(player , pos) --starts when player firing from client if ready then ready = false local part = Instance.new("Part") -- instance part part.Parent = workspace --set parent part.Size = Vector3.new(3,3,3) --set size part.Anchored = true part.CanCollide = false part.Position = pos --set position that we fire from client wait(debounceTime) ready = true end end)