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Why is my backpack/inventory not working properly?

Asked by 5 years ago

I have been trying to make a custom backpack/inventory Gui that allows players to have a better experience in my game, but it isn't quite working yet. Here is my code:


local player = game.Players.LocalPlayer local character = player.Character game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false) function CreateButtons(location) for key, value in pairs(location:GetChildren()) do if value:IsA("Tool") then local ImageButton = Instance.new("ImageButton", script.Parent) ImageButton.Image = value.TextureId ImageButton.MouseButton1Click:connect(function() character.Humanoid:EquipTool(value) end) end end end function BackpackRefresh() for key, value in pairs(script.Parent:GetChildren()) do if value:IsA("ImageButton") then value:Destroy() end end CreateButtons(character) CreateButtons(player.Backpack) end BackpackRefresh() player.Backpack.ChildAdded:Connect(BackpackRefresh) player.Backpack.ChildRemoved:Connect(BackpackRefresh) character.ChildAdded:Connect(BackpackRefresh) character.ChildRemoved:Connect(BackpackRefresh)

So, my code basically makes buttons for every tool it finds in a player's inventory/backpack, and it works. But there is only one problem: when the onclicked event is called and the character.Humanoid:EquipTool(value) script runs, the player doesn't have the tool equipped even though the tool has a handle. Is there something I am doing wrong? Tell me please!

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Try equipping server side, from my experience doing it client side makes the tool funky. User#19524 175 — 5y
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How could I do that RetroGalacticGamer 331 — 5y

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