I am trying to make the datastore save the players time and it loads in data fine but when the player leaves most of the time it does not save.
local m = require(workspace:WaitForChild("MainModule")) local DSS = game:GetService("DataStoreService") local timeStore = DSS:GetDataStore("PlayerTime_v1") game.Players.PlayerAdded:Connect(function(player) local success, playerTime = pcall(function() return timeStore:GetAsync("UID_"..player.Name) end) if success then print("Succefully loaded data!") m.currentTime = playerTime while wait(1) do m.currentTime = m.currentTime + 1 print(m.currentTime) end end end) game.Players.PlayerRemoving:Connect(function(player) local success, err = pcall(function() timeStore:SetAsync("UID_"..player.Name,m.currentTime) end) if success then print("Data saved!") end end)