IF YOU LIKE "MIND BOGGLING", CONFUSING PROBLEMS, BE MY GUEST AND ANSWER
My background info: I have a GUI that shows 16 possible options to the player to choose from. They can only choose 2 options and they each have to be labelled Team 1 and Team 2. When the player selects the two, they each change color to the color selected and chosen label (They can choose which option is Team 1 and Team 2).
My problem: When the options change color, if they select two other options, I have to make sure that all 15 other options are back to their original colors and format.
Please tell me I don't have to make 16 variables and label the other 15 and make sure they all go back to normal.
ALSO Another problem is, if the player chooses Team1 and Team2, but doesn't like one of their choices and chooses a different option, 1.) You have to work around the TEAM1 variable and make sure the OLD TEAM2 is changed back and then change the NEW TEAM2 to the different color and format
So do I really have to label all of the variables?
I'm very confused, and props to the person who even wants to try at this <3<3
Heres what I got:
local debounce = true local TeamValue = game.ReplicatedStorage:FindFirstChild("Values"):FindFirstChild("CustomTeamValue") local CustomTeam1 = game.ReplicatedStorage:FindFirstChild("Values"):FindFirstChild("CustomTeam1") local CustomTeam2 = game.ReplicatedStorage:FindFirstChild("Values"):FindFirstChild("CustomTeam2") --SO here is where all of these options are local AA1 = script.Parent.Parent.A1 local AA2 = script.Parent local AA3 = script.Parent.Parent.A3 local AA4 = script.Parent.Parent.A4 local AA5 = script.Parent.Parent.A5 local AA6 = script.Parent.Parent.A6 local AA7 = script.Parent.Parent.A7 local AA8 = script.Parent.Parent.A8 local AA9 = script.Parent.Parent.A9 local AB1 = script.Parent.Parent.B1 local AB2 = script.Parent.Parent.B2 local AB3 = script.Parent.Parent.B3 local AB4 = script.Parent.Parent.B4 local AB5 = script.Parent.Parent.B5 local AB6 = script.Parent.Parent.B6 local AB7 = script.Parent.Parent.B7 script.Parent.MouseButton1Click:Connect(function() if TeamValue.Value == 1 then if not debounce then return end debounce = false script.Parent.BorderColor3 = Color3.fromRGB(255, 255, 0) if CustomTeam2 == "Dolphins" then CustomTeam1.Value = "Dolphins" CustomTeam2.Value = " " else CustomTeam1.Value = "Dolphins" end --[[ChangeBoarders-- --AA1.BorderColor3 = Color3.fromRGB(0,0,0) AA2.BorderColor3 = Color3.fromRGB(0,0,0) AA3.BorderColor3 = Color3.fromRGB(0,0,0) AA4.BorderColor3 = Color3.fromRGB(0,0,0) AA5.BorderColor3 = Color3.fromRGB(0,0,0) AA6.BorderColor3 = Color3.fromRGB(0,0,0) AA7.BorderColor3 = Color3.fromRGB(0,0,0) AA8.BorderColor3 = Color3.fromRGB(0,0,0) AA9.BorderColor3 = Color3.fromRGB(0,0,0) AB1.BorderColor3 = Color3.fromRGB(0,0,0) AB2.BorderColor3 = Color3.fromRGB(0,0,0) AB3.BorderColor3 = Color3.fromRGB(0,0,0) AB4.BorderColor3 = Color3.fromRGB(0,0,0) AB5.BorderColor3 = Color3.fromRGB(0,0,0) AB6.BorderColor3 = Color3.fromRGB(0,0,0) AB7.BorderColor3 = Color3.fromRGB(0,0,0) AA2.BorderColor3 = Color3.fromRGB(0,0,0) --ChangeBoarders--]] wait(0.1) debounce = true elseif TeamValue.Value == 2 then if not debounce then return end debounce = false script.Parent.BorderColor3 = Color3.fromRGB(0, 170, 255) if CustomTeam1 == "Dolphins" then CustomTeam1.Value = " " CustomTeam2.Value = "Dolphins" else CustomTeam2.Value = "Dolphins" end --[[ChangeBoarders-- --AA1.BorderColor3 = Color3.fromRGB(0,0,0) AA2.BorderColor3 = Color3.fromRGB(0,0,0) AA3.BorderColor3 = Color3.fromRGB(0,0,0) AA4.BorderColor3 = Color3.fromRGB(0,0,0) AA5.BorderColor3 = Color3.fromRGB(0,0,0) AA6.BorderColor3 = Color3.fromRGB(0,0,0) AA7.BorderColor3 = Color3.fromRGB(0,0,0) AA8.BorderColor3 = Color3.fromRGB(0,0,0) AA9.BorderColor3 = Color3.fromRGB(0,0,0) AB1.BorderColor3 = Color3.fromRGB(0,0,0) AB2.BorderColor3 = Color3.fromRGB(0,0,0) AB3.BorderColor3 = Color3.fromRGB(0,0,0) AB4.BorderColor3 = Color3.fromRGB(0,0,0) AB5.BorderColor3 = Color3.fromRGB(0,0,0) AB6.BorderColor3 = Color3.fromRGB(0,0,0) AB7.BorderColor3 = Color3.fromRGB(0,0,0) AA2.BorderColor3 = Color3.fromRGB(0,0,0) --ChangeBoarders--]] wait(0.1) debounce = true end end)