I need to sandbox my scriptbuilder so the players can't disconnect players, I have found out how to insert custom values like so:
function code(string) -- I insert a custom FE converter before the loadstring here. loadstring(string) end setfenv(code, { Workspace = workspace, Game = game, -- The above 2 values are for deprecated global value support Require = nil, require = nil, -- I make the "require" value nil to prevent using 'require(num)' to get past my existing sandboxing. print = [function(text) game.ReplicatedStorage.PrintEvent:FireServer(tostring(text)) end] -- The above function is to redirect the message to a custom GUI output }) link2string = HttpService:GetAsync( URL ) -- Above fetches the pastebin string. code(link2string) -- Above activates the function with the included string. -- NOTE: This is not my entire code, it is a basic overview.
However, I have no idea how to do the above on global functions like ":Destroy()" or ":FindFirstChild()"
Without that, I cant keep players from disconnecting other players using the global destroy function.
So you can see, I need to know how to edit or disable those global functions otherwise it would be chaos.
So thats where I ask for your help, I have searched around the web and found no clear answer to this question.
A clear, easy to understand answer would make my day.