At the moment I'm programming a game where you can talk to a dealer. For that i whould Like to have a Display that shows the text: press E to speak
which always turns to the player so that it is always displayed correctly in the camera
local Trader = script.Parent.Trader.Trader.Position local MainSystem = game.Workspace["Main System"] local ShopID = script.Parent.ShopID.Value wait () while true do wait () local Childs = MainSystem.Player:GetDescendants() for i,v in pairs (Childs) do if v.Name == "Torso" or v.Name == "UpperTorso" then local DistanceToTorso = (Trader - v.Position).magnitude if DistanceToTorso < 15 then MainSystem.Events.OpenShopEvent:FireClient(ShopID) --Where I want to add the gui end end end end
Tutorials or the like would be very helpful :)
I think instead of a surface gui what you are looking for ideally is a billboard gui. You can place this in the playerGui and attach it to a specific part with the Adornee
property when the player's in close enough range. It will do all the rotating and positioning for you.
Hope I could help!