Here is part of the script. There are obviously 18 other "if" statements, all with different weapon and map combos. When I go into a game, it doesn't work. I don't see any messages or anything.
while true do wait(5) m = Instance.new("Message") local players = game.Players:GetChildren() local num = math.random(1,18) if num == 1 then m.Parent = game.Workspace m.Text = "Choosing Map..." wait(3) m.Text = "Map is 'The Classic Map', made by Anth4598" wait(3) m.Text = "This was the first map ever made for Blitz" wait(3) m.Text = "This map will keep going until only 1 person remains.(goes for 30 seconds in beta)" wait(3) m.Text = "The weapon chosen is a sword." m.Parent = nil game.Lighting.Map1:clone().Parent = game.Workspace for i = 1, # players do players[i].Character:MoveTo(Vector3.new(-7, 9.8, -4)) game.Lighting.LinkedSword:clone().Parent = players[i].Backpack end wait(30) players[i].Character:MoveTo(Vector3.new(-169, 5.6, 27)) game.Workspace.Map1:Remove() m.Parent = game.Workspace m.Text = "Blitz over!" wait(3) m.Text = "You have 1 minute until the start of the next Blitz." wait(3) m.Parent = nil m:remove() end
while true do wait(5) m = Instance.new("Message") local players = game.Players:GetChildren() -- This was useless if NumPlayers > 1 then -- What you had it set up.. It would only work only if it generated a 1. m.Parent = game.Workspace m.Text = "Choosing Map..." wait(3) m.Text = "Map is 'The Classic Map', made by Anth4598" wait(3) m.Text = "This was the first map ever made for Blitz" wait(3) m.Text = "This map will keep going until only 1 person remains.(goes for 30 seconds in beta)" wait(3) m.Text = "The weapon chosen is a sword." m.Parent = nil game.Lighting.Map1:clone().Parent = game.Workspace for i = 1, # players do players[i].Character:MoveTo(Vector3.new(-7, 9.8, -4)) game.Lighting.LinkedSword:clone().Parent = players[i].Backpack end wait(30) players[i].Character:MoveTo(Vector3.new(-169, 5.6, 27)) game.Workspace.Map1:Remove() m.Parent = game.Workspace m.Text = "Blitz over!" wait(3) m.Text = "You have 1 minute until the start of the next Blitz." wait(3) m.Parent = nil m:remove() else -- This below will make it so the script shouldn't break if there is less then 2 players. m.Text = "Need more then 1 player to start!" wait(5) m:Destroy() end end
this should work now. If this doesn't work, please tell me what the output is considering you didn't say any information about the output.
+1