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I cant me clothing script to work because when i dont have enough it still gives it to me?

Asked by 6 years ago

Here is my script so far

local ting = 0

function onTouched(hit)

    if ting == 0 then 
    ting = 1 
    check = hit.Parent:FindFirstChild("Humanoid")

    if check ~= nil then 

        local user = game.Players:GetPlayerFromCharacter(hit.Parent)
        local stats = user:findFirstChild("leaderstats") 

        if stats ~= nil then 
            local cash = stats:findFirstChild("Cash") 
            cash.Value  = cash.Value -100
            wait(10)

        end

    end

    ting = 0 
    end

end

script.Parent.Touched:connect(onTouched)

shirtid = "rbxassetid://"
pantsid = "rbxassetid://"

script.Parent.Touched:connect(function(hit)
    if hit.Parent:findFirstChild("Humanoid")then
        char = hit.Parent
        if char:findFirstChild("Shirt") then
            char.Shirt.ShirtTemplate = shirtid
        else
            a = Instance.new("Shirt", char)
            a.Name = "Shirt"
            a.ShirtTemplate = shirtid
        end
        if char:findFirstChild("Pants") then
            char.Pants.PantsTemplate = pantsid
        else
            b = Instance.new("Pants", char)
            b.Name = "Pants"
            b.PantsTemplate = pantsid
        end
    end
end)

pantsid = "rbxassetid://"

script.Parent.Touched:connect(function(hit)
    if hit.Parent:findFirstChild("Humanoid")then
        char = hit.Parent
        if char:findFirstChild("Shirt") then
            char.Shirt.ShirtTemplate = shirtid
        else
            a = Instance.new("Shirt", char)
            a.Name = "Shirt"
            a.ShirtTemplate = shirtid
        end
        if char:findFirstChild("Pants") then
            char.Pants.PantsTemplate = pantsid
        else
            b = Instance.new("Pants", char)
            b.Name = "Pants"
            b.PantsTemplate = pantsid
        end
    end
end)

But it just gives me the cloths when I have 0 I need it so it does not let them have it if they have enough I also took out the cloths Ids here

0
The error is in buy or in clothing? I did not quite understand. yHasteeD 1819 — 6y
0
I want it so that if I dont have enough it wont let me get it the clothing if I dont have enough FantasticFrontierGuy 33 — 6y

1 answer

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1
Answered by
yHasteeD 1819 Moderation Voter
6 years ago
Edited 6 years ago

Remember, the :connect and :findFirstChild is deprecated, you can use :Connect and :FindFirstChild, Use local VARIABLE for use variables with more efficiently

For this is simple, you need to detect the current value and if more or equal of price, start the function

Its simple here is a example:


local number1 = 50 local number2 = 100 if number1 >= number2 then warn("Number 1 have more than Number 2") else warn("Number 2 have more than Number 1") end

And you need create a function for give

Example:


function create(name) local part = Instance.new("Part", workspace) part.Name = name return part end create("Test-Block")

You can use this script:

local ting = 0

local price = 100 -- Set the price.

shirtid = "rbxassetid://" -- Set the id
pantsid = "rbxassetid://" -- Set the id

function pants_and_shirt(char,shirt_id,pants_id)
    if char:FindFirstChild("Shirt") then
        char.Shirt.ShirtTemplate = shirt_id
    else
        local a = Instance.new("Shirt", char)
        a.Name = "Shirt"
        a.ShirtTemplate = shirt_id
    end

    wait()

    if char:FindFirstChild("Pants") then
        char.Pants.PantsTemplate = pants_id
    else
        local b = Instance.new("Pants", char)
        b.Name = "Pants"
        b.PantsTemplate = pants_id
    end
end

function onTouched(hit)
    if ting == 0 then 
    ting = 1 
    local check = hit.Parent:FindFirstChild("Humanoid")

    if check ~= nil then
        local user = game:GetService("Players"):FindFirstChild(hit.Parent.Name)
        local stats = user:FindFirstChild("leaderstats") 
        if stats ~= nil then 
            if stats.Value >= price then
                pants_and_shirt(user.Character,shirtid,pantsid)
                local cash = stats:FindFirstChild("Cash") 
                cash.Value  = cash.Value - price
            end
        end
    end

    wait(10) -- For remove debounce, remove this ( wait(10) )

    ting = 0 
    end
end

script.Parent.Touched:Connect(onTouched)

Hope it helped :D

Any errors? tell-me on comments.

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