Script: (Line 50 for player choosing)
local IntTime = 20 local GameTime = 120 local ChooseTime = 15 local WallTime = 15 local Walls = workspace.Walls local Colors = workspace.Colors local ColorsChose = { Red = {}, Blue = {}, Green = {}, Yellow = {}, } function Chose(plr) local Red = ColorsChose.Red local Blue = ColorsChose.Blue local Green = ColorsChose.Green local Yellow = ColorsChose.Yellow if Red[plr] or Blue[plr] or Green[plr] or Yellow[plr] then return true else return false end end while wait() do -- Wait For Intermission for i = 0,IntTime,1 do wait(1) end print("Opening Walls") -- Open Walls for i,v in pairs(Walls:GetChildren()) do v.Transparency = 1 v.CanCollide = false end warn("Opened Walls") for i = 0,WallTime,1 do wait(1) end for i,v in pairs(Walls:GetChildren()) do v.Transparency = 0.5 v.CanCollide = true end print("Closed Walls") -- Game Time warn("Starting Game") for i = 0,GameTime,1 do for i,v in pairs(Colors:GetChildren()) do v.Touched:Connect(function(hit) local Par = hit.Parent local Player = game.Players:GetPlayerFromCharacter(Par) if Player and not Chose(Player) then print("Player Chose") if v.Name == "Green" then table.insert(ColorsChose.Green,Player) elseif v.Name == "Red" then table.insert(ColorsChose.Red,Player) elseif v.Name == "Blue" then table.insert(ColorsChose.Blue,Player) elseif v.Name == "Yellow" then table.insert(ColorsChose.Yellow,Player) end else warn(Player.Name.." Already Chose A Color") end end) end wait(1) end warn("Game Over") -- End game local Red = ColorsChose.Red local Blue = ColorsChose.Blue local Green = ColorsChose.Green local Yellow = ColorsChose.Yellow for i,v in pairs(Red) do table.remove(Red,i) end for i,v in pairs(Blue) do table.remove(Blue,i) end for i,v in pairs(Green) do table.remove(Green,i) end for i,v in pairs(Yellow) do table.remove(Yellow,i) end print("Starting Over") for i,v in pairs(game.Players:GetChildren()) do local Char = v.Character local Hum = Char.Humanoid Hum.Health = 0 end end