So, This script is to morph a playermodel into a custom model with custom animations 'n' such, Which goes like this:
local morph = game.ReplicatedStorage.Puro --Replace with path to desired Morph local pad = script.Parent pad.Touched:connect(function(hit) local par = hit.Parent if par.ClassName == "Model" then local transfured = par:FindFirstChildWhichIsA("BoolValue") if transfured.value == false then local hum = par:FindFirstChild("Humanoid") if hum then local ply = game.Players:GetPlayerFromCharacter(par) if ply then local morphClone = morph:Clone() morphClone.Name = par.Name morphClone.Parent = game.Workspace morphClone.PrimaryPart.CFrame = par.PrimaryPart.CFrame ply.Character = morphClone wait(0.5) local Animator = morphClone:FindFirstChild("Animator") Animator.Disabled = false local Dyez = morphClone:FindFirstChild("CommitDyez") Dyez.Disabled = false game.Workspace.EVENTS["AnimationChange (Puro)"]:FireClient(hit) end end end end end)
The thing is; After the character morphs, 3 seconds later, The character respawns, What I assume that happens is that the model switch makes the game think that the character has died, And is soon going to respawn it.
So, Uh, The question is: How do I stop this? It's just the ONLY thing that doesn't let my morph script to work.
in the touched event do this at the end of it
hum.Died:Connect(function() wait(3) local morphClone = morph:Clone() morphClone.Name = par.Name morphClone.Parent = game.Workspace morphClone.PrimaryPart.CFrame = par.PrimaryPart.CFrame ply.Character = morphClone wait(0.5) local Animator = morphClone:FindFirstChild("Animator") Animator.Disabled = false local Dyez = morphClone:FindFirstChild("CommitDyez") Dyez.Disabled = false game.Workspace.EVENTS["AnimationChange (Puro)"]:FireClient(hit) end)
local morph = game.ReplicatedStorage.Puro --Replace with path to desired Morph local pad = script.Parent pad.Touched:connect(function(hit) local par = hit.Parent if par.ClassName == "Model" then local transfured = par:FindFirstChildWhichIsA("BoolValue") if transfured.value == false then local hum = par:FindFirstChild("Humanoid") if hum then local ply = game.Players:GetPlayerFromCharacter(par) if ply then local morphClone = morph:Clone() morphClone.Name = par.Name morphClone.Parent = game.Workspace morphClone.PrimaryPart.CFrame = par.PrimaryPart.CFrame ply.Character = morphClone wait(0.5) local Animator = morphClone:FindFirstChild("Animator") Animator.Disabled = false local Dyez = morphClone:FindFirstChild("CommitDyez") Dyez.Disabled = false game.Workspace.EVENTS["AnimationChange (Puro)"]:FireClient(hit) wait(8) end end