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Can someone help me with the playergui error, it seems unavoidable?

Asked by 6 years ago

I'm trying to make a GUI pop up for people who touch the hitbox of a shop, and I put the localscript for it inside a folder that is in the playergui, which is my script storage. Here is the code

local last = 0

workspace.Shop.CrateShop.CrateShopTouch.Hitbox.Touched:Connect(function(hit)
    if tick() - last <= 1 then

    else
        local hum = hit.Parent:FindFirstChild("Humanoid")
        if hum ~= nil then
            local plr = hum.Parent.Name
            local plrC = game.Players:FindFirstChild(plr)
            if plrC.PlayerGui.ScreenGUI:FindFirstChild("CrateShopMenu") == nil then
                local newCrateMenu = game.ReplicatedStorage.Storage.GUIObjects.CrateShopMenu:Clone()
            newCrateMenu.Parent = plrC.PlayerGui.ScreenGUI
            elseif plrC.PlayerGui.ScreenGUI:FindFirstChild("CrateShopMenu") ~= nil then

            end
    end
    end
    last = tick()
end)

When the local player touches it, it's doesn't send any errors their way, but it sends out an error for everyone else. If it isn't the local player that is touching it, it sends out something like this "PlayerGui is not a valid member of Player" "Begin" "Players.[LocalPlayerName].PlayerGui.Scripts.ShopTouch Line 11" "End"

where localplayername is, it just shows the name of your player, no matter who touched it.

0
Review it carefully. Either this error might actually be unavoidable and you'd need to use a different way, or there was a small error that might have actually screwed it up. Mirzadaswag 110 — 6y
0
is this script a localscript? HappyTimIsHim 652 — 6y

1 answer

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Answered by
yHasteeD 1819 Moderation Voter
6 years ago

For what I know, Touch only works in server script. For this, I recommend that you use RemoteEvents with FireClient. On the client event you need to use a Server Script and LocalScript

Your errors: Do not use .Touched in local scripts (for me it never works.), It is not recommended to clone GUIs by a server script, only by the client is the best way in my opinion. (From what I know, You can put GUI's through the server, however it is recommended to put by Client).

Example:

SERVER


local event = game.ReplicatedStorage.RemoteEvent script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then local player = game:GetService("Players"):FindFirstChild(hit.Parent.Name) if player then event:FireClient(player) end elseif hit.Parent.Parent:FindFirstChild("Humanoid") then local player = game:GetService("Players"):FindFirstChild(hit.Parent.Parent.Name) if player then event:FireClient(player) end end end

CLIENT

game.ReplicatedStorage.RemoteEvent.OnClientEvent:Connect(function()
    warn("Fired!")
end)

Here is your script fixed:

Part Touch - Server Script(Script) - (put in part)

local last = 0

local event = game:GetService("ReplicatedStorage").RemoteEvent -- Location of event.

function Touch(hit)
    if tick() - last <= 1 then

    else
        if hit.Parent:FindFirstChild("Humanoid") then
            local player = game:GetService("Players"):FindFirstChild(hit.Parent.Name)
            if player then
                event:FireClient(player)
            end
        elseif hit.Parent.Parent:FindFirstChild("Humanoid") then
            local player = game:GetService("Players"):FindFirstChild(hit.Parent.Parent.Name)
            if player then
                event:FireClient(player)
            end
        end
        last = tick();
    end
end

script.Parent.Touched:Connect(Touch)

GetFiredEvent - LocalScript - (put in StarterGui)

repeat wait() until game.Players.LocalPlayer
local player = game.Players.LocalPlayer -- Get localPlayer (ONLY WORKS IN LocalScript)
local playerGui = player.PlayerGui -- Get playerGUI

local GUI = game:GetService("ReplicatedStorage").Storage.GUIObjects.CrateShopMenu -- Location of the object.

local GUI_Holder_Name = "ScreenGUI" -- Put the name of GUI or location.

game.ReplicatedStorage.RemoteEvent.OnClientEvent:Connect(function() -- On fire event

    playerGui:WaitForChild(tostring(GUI_Holder_Name)) -- Get GUI HOLDER NAME

    local Holder = playerGui:FindFirstChild(tostring(GUI_Holder_Name)) -- GET Holder GUI

    if Holder then -- IF FIND Holder GUI
        if Holder:FindFirstChild(tostring(GUI.Name)) == nil then -- IF NOT FIND THE CRATE MENU
            GUI:Clone().Parent = Holder -- COPY THE CRATE MENU AND PUT ON HOLDER GUI
        end
    else
        warn("Cannot get HolderGUI")
    end
end)

Hope it helped! :)

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