Not an actual hat, a hat you have created with a handle (It's basic object is a hat) when it is in the lighting?
Hmm, I'd probly do this;
repeat wait(0)until game and game:FindService("Lighting")and game.Lighting:FindFirstChild("HATNAME") --Replace HATNAME with the name of the hat local lighting=game:GetService("Lighting") local hat=lighting:FindFirstChild("HATNAME") --Replace HATNAME with the name of the hat if hat then givehat=hat:Clone() givehat.Parent=PARENTHERE --Switch this out with that Parent you want the hat to be in end
Hope this helped!