The script works perfectly fine in studio but when I play the game, it crashes the moment I try to enter.
while true do
wait(0.1)
if script.Parent.Humanoid.Health == 0 then
local maths = math.random(1, 1)
local tool = game.ReplicatedStorage.Rats:FindFirstChild("Poison")
local nothing = game.ReplicatedStorage.Rats:FindFirstChild("Nothing")
if maths == 1 then local toolc = tool:Clone() toolc.Parent = game.Workspace toolc.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0) script:remove() else if maths == 2 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(0,-200,0) script:remove() else if maths == 3 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(0,-200,0) script:remove() else if maths == 4 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(0,-200,0) script:remove() else if maths == 5 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(0,-200,0) script:remove() else if maths == 6 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(0,-200,0)
wait(1) end end end end end end end end