This my script for my pisol and I want the the ricochet noise to play when it hits a part that's not the humanoid's body but it doesn't play... help...
The Problem rly is through lines 35 through 57
local tool = script.Parent.Parent local remote = tool.Remotes.shootevent local hand = tool.Handle local hit = false ---////--[Variables]--///------------------------- local config = tool.Configuration local ammo = config.Ammo local Maxammo = config.MaxAmmo local Animations = tool.Animations local hithum = false local ting1 = false remote.OnServerEvent:Connect(function(plr,mousehit) ting1 = false hithum = false local char = plr.Character or plr.CharacterAdded:wait() local hum = char.Humanoid ----------=plr.Data:WaitForChild("Devilf").Value = "MaguFruit" local function GetBullet() local p = config.Bullet:Clone() return p end ---local mh = mouse.hit local bullet = GetBullet() bullet.Parent = game.Workspace hand.Sound:Play() local bodyv = game.ReplicatedStorage.BodyVelocity:Clone() bodyv.Parent = bullet bullet.CFrame = script.Parent.Parent.hole.CFrame ---* CFrame.new(char.HumanoidRootPart.CFrame.lookVector * -2) bullet.CFrame = CFrame.new(bullet.Position, mousehit.p) bullet.BodyVelocity.Velocity = bullet.CFrame.LookVector * 285 bullet.Touched:Connect(function(hit) local ehum = hit and hit.Parent:FindFirstChild("Humanoid")--:FindFirstChild("Humanoid") if ehum and ehum ~= hum then if hithum == false then hithum = true hit.Parent.Humanoid:TakeDamage(18) --- wait(.3) ----bullet:Destroy() else bullet.ricochet:Play() print("ting") end end wait(2) bullet:Destroy() ---end end) end)