What's the problem with this script?
function script(player) if Game.Players.PlayerAdded.Name == "Player1" then -- Player1 is for testing s = Instance.new ("Message") s.Parent = Game.Workspace s.Text = "The owner has joined!" end end
This should work
game.Players.PlayerAdded:connect(function(player) if player.Name == "Player1" then s = Instance.new("Message") s.Name = "asd" s.Parent = Game.Workspace s.Text = "The owner has joined" wait (3) game.Workspace.asd:Destroy() end end)
i added
wait (3) game.Workspace.asd:Destroy()
or else the message will stay there forever
I'm not too sure, but aren't
function if then
all functions, so wouldn't you need 3 ends instead of two? Sorry if this doesn't help, new to scripting, trying to help.
end end end