I am trying to use the cutscene editor by CloneTrooper. I know how to make the cutscenes but, I want to know how to make the cutscene affect all players when I step on the block. I'm guessing I have to change the script or something I'm a bit new.
repeat wait () until game.Workspace.CurrentCamera ~= nil local c = game.Workspace.CurrentCamera local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value) local rs = game:GetService("RunService").RenderStepped function tweenCam(c1,f1,time,fov,roll) local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015 for i = 1,frames do c.CameraType = "Scriptable" c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames)) c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames))) c:SetRoll(r0+(roll-r0)*(i*(1/frames))) rs:wait() end end print("Running") c.CameraSubject = nil c.CameraType = "Scriptable" c.CoordinateFrame = CFrame.new(unpack(data[1].c1)) c.Focus = CFrame.new(unpack(data[1].f1)) c.FieldOfView = data[1].FOV c:SetRoll(data[1].Roll) if script:findFirstChild("SkipCutsceneGuiValue") then local gui = script.SkipCutsceneGui:clone() gui.Parent = game.Players.LocalPlayer.PlayerGui gui.Cutscene.Value = script gui.Main.Debug.Disabled = false script.SkipCutsceneGuiValue.Value = gui end for i = 2,#data do tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll) end c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid c.CameraType = "Custom" c.FieldOfView = 70 if script:findFirstChild("SkipCutsceneGuiValue") then if script.SkipCutsceneGuiValue.Value ~= nil then script.SkipCutsceneGuiValue.Value:Destroy() end end script:Destroy()
For first put that localscript in RepStorage. Then insert a normal (not local) script into that block and type in this:
local RS = game:GetService("ReplicatedStorage") local CutScene = RS:WaitForChild("CutScene") --Your cutscene name here local block = script.Parent local ready = true block.Touched:Connect(function(hit) if ready then -- I put this debounce to prevent spam local object = hit.Parent local Human = hit.Parent:FindFirstChild("Humanoid") if Human ~= nil then if object.Name == "wamare" then ready = false for _,player in pairs(game.Players:GetPlayers()) do --Cloning that cutscene into players player gui and activating. local ClonedCutScene = CurScene:Clone() ClonedCutScene.Parent = player.PlayerGui ClonedCutScene.Disabled = false end wait(5) ready = true end end end end)
I am not sure if that will work,so sorry if not.
Put the "CutsceneScript" in replicated storage Create script on Block that you like to show cutscene for all players And put this code:
-- Put this script into a block -- -- Remember to put CutsceneScript on ReplicatedStorage! -- local debounce = false local debouncetime = 3 local cutscenescript = game:GetService("ReplicatedStorage"):FindFirstChild("CutsceneScript") script.Parent.Touched:Connect(function(hit) if debounce == false and hit.Parent:FindFirstChild("Humanoid") and hit.Parent:FindFirstChild("CutsceneScript") == nil then local char = hit.Parent debounce = true for i,v in pairs(game.Players:GetPlayers()) do local c = cutscenescript:Clone() c.Parent = v.Character c.Disabled = false end char:MoveTo(Vector3.new(script.Parent.Position.X,script.Parent.Position.Y,script.Parent.Position.Z-7)) wait(debouncetime) debounce = false elseif debounce == false and hit.Parent.Parent:FindFirstChild("Humanoid") then local char = hit.Parent.Parent debounce = true for i,v in pairs(game.Players:GetPlayers()) do local c = cutscenescript:Clone() c.Parent = v.Character c.Disabled = false end char:MoveTo(Vector3.new(script.Parent.Position.X,script.Parent.Position.Y,script.Parent.Position.Z-7)) wait(debouncetime) debounce = false end end)