Heres my code, I want to be able to save multiple values but it says to many requests.
local DSService = game:GetService('DataStoreService'):GetDataStore('Protectiveses') game.Players.PlayerAdded:connect(function(plr) --Define varibles local uniquekey= 'id'..plr.userId local leaderstats = Instance.new('IntValue',plr) local savevalue = Instance.new('IntValue') local savevalue2 = Instance.new('IntValue') leaderstats.Name = 'leaderstats' savevalue.Parent = leaderstats savevalue.Name = 'Money' savevalue2.Parent = leaderstats savevalue2.Name = 'Level' savevalue2.Value = 1 -- GetAsync local GetSaved = DSService:GetAsync(uniquekey) local GetSaved2 = DSService:GetAsync(uniquekey) if GetSaved then savevalue.Value = GetSaved[1] savevalue2.Value = GetSaved2[1] else local NumbersForSaving = {savevalue.Value} DSService:SetAsync(uniquekey,NumbersForSaving) local NumbersForSaving2 = {savevalue2.Value} DSService:SetAsync(uniquekey,NumbersForSaving2) game.ServerStorage.Give.Event:Connect(function(Amount) savevalue.Value = savevalue.Value + Amount game.ServerStorage.Give.Event:Connect(function(Amount) savevalue2.Value = savevalue2.Value + Amount end) end) end end) game.Players.PlayerRemoving:connect(function(plr) local uniquekey = 'id-'..plr.userId local Savetable = {plr.leaderstats.Money.Value} DSService:SetAsync(uniquekey, Savetable) local uniquekey = 'id-'..plr.userId local Savetable = {plr.leaderstats.Level.Value} DSService:SetAsync(uniquekey, Savetable) end)