Script was working ~1 week ago but no longer does?
Reposted due to no answers being posted on my last post.
This is a problematic script. I asked this question ~1 month ago, added WaitForChild to the second line, and that was that, everything was working fine again. However, the script broke again. It just doesn't work this time.
When the script is working, it brings up a GUI if someone's "Job" value is Job's default value. If the Job value is the name of the facility followed by the city it is in, it'll pay you for the delivery, add the miles you drove to the leaderstat, and reset everything. If your "Job" value is its default, it will create a random number between 1 and 3 and depending on that number it will update the GUI's text buttons and such with the properties of the job corresponding to that number.
There are no output errors or anything, it just doesn't work anymore. Does anyone know why? This script is a local script.
02 | local Part = game.Workspace:WaitForChild( "AugustaTidbitGreenSquare" ) |
03 | local Gui = game.Players.LocalPlayer.PlayerGui:WaitForChild( "AugustaTidbitScreenGui" ).Frame |
04 | Part.Touched:Connect( function (hit) |
05 | if hit.Parent:FindFirstChild( "Humanoid" ) then |
06 | if game.Players.LocalPlayer.Job.Value = = "a" then |
08 | local number = math.random( 3 ) |
10 | Gui.TextButton.Text = "SellGoods - Belfast ME" |
11 | Gui.TextLabelMoney.Text = "553" |
12 | Gui.TextLabel.Text = "46" |
13 | Gui.City.Value = "Belfast ME" |
14 | elseif number = = 2 then |
15 | Gui.TextButton.Text = "SellGoods - Augusta ME" |
16 | Gui.TextLabelMoney.Text = "56" |
17 | Gui.TextLabel.Text = "1" |
18 | Gui.City.Value = "Augusta ME" |
19 | elseif number = = 3 then |
20 | Gui.TextButton.Text = "Wallbert - Augusta ME" |
21 | Gui.TextLabelMoney.Text = "47" |
22 | Gui.TextLabel.Text = "2" |
23 | Gui.City.Value = "Augusta ME" |
24 | elseif game.Players.LocalPlayer.Job.Value = = "Tidbit - Augusta ME" then |
25 | game.Players.LocalPlayer.leaderstats.Money.Value = game.Players.LocalPlayer.leaderstats.Money.Value + game.Players.LocalPlayer.ToBePaid.Value |
26 | game.Players.LocalPlayer.ToBePaid.Value = 0 |
27 | game.Players.LocalPlayer.leaderstats.MilesDriven.Value = game.Players.LocalPlayer.leaderstats.MilesDriven.Value + game.Players.LocalPlayer.MilesToBeDriven.Value |
28 | game.Players.LocalPlayer.MilesToBeDriven.Value = 0 |
29 | game.Players.LocalPlayer.Job.Value = "a" |
30 | game.Players.LocalPlayer.JobDestination.Value = "b" |