local flag1 = game.Workspace.Flags.Flag1 local flag2 = game.Workspace.Flags.Flag2 local flag3 = game.Workspace.Flags.Flag3 local flag4 = game.Workspace.Flags.Flag4 flag1.CurrentOwner.Changed:connect(function() if flag1.CurrentOwner.Value == BrickColor.new("Bright blue") then game.StarterGui.SpawnGui.Frame.Flag1.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255) for i, players in pairs(game.Players:GetPlayers()) do players.PlayerGui.SpawnGui.Frame.Flag1.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255) end elseif flag1.CurrentOwner.Value == BrickColor.new("Bright red") then game.StarterGui.SpawnGui.Frame.Flag1.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255) for i, players in pairs(game.Players:GetPlayers()) do players.PlayerGui.SpawnGui.Frame.Flag1.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255) end elseif flag1.CurrentOwner.Value == BrickColor.new("Fossil") then game.StarterGui.SpawnGui.Frame.Flag1.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255) for i, players in pairs(game.Players:GetPlayers()) do players.PlayerGui.SpawnGui.Frame.Flag1.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255) end end end) flag2.CurrentOwner.Changed:connect(function() if flag2.CurrentOwner.Value == BrickColor.new("Bright blue") then game.StarterGui.SpawnGui.Frame.Flag2.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255) for i, players in pairs(game.Players:GetPlayers()) do players.PlayerGui.SpawnGui.Frame.Flag2.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255) end elseif flag2.CurrentOwner.Value == BrickColor.new("Bright red") then game.StarterGui.SpawnGui.Frame.Flag2.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255) for i, players in pairs(game.Players:GetPlayers()) do players.PlayerGui.SpawnGui.Frame.Flag2.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255) end elseif flag2.CurrentOwner.Value == BrickColor.new("Fossil") then game.StarterGui.SpawnGui.Frame.Flag2.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255) for i, players in pairs(game.Players:GetPlayers()) do players.PlayerGui.SpawnGui.Frame.Flag2.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255) end end end) flag3.CurrentOwner.Changed:connect(function() if flag3.CurrentOwner.Value == BrickColor.new("Bright blue") then game.StarterGui.SpawnGui.Frame.Flag3.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255) for i, players in pairs(game.Players:GetPlayers()) do players.PlayerGui.SpawnGui.Frame.Flag3.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255) end elseif flag3.CurrentOwner.Value == BrickColor.new("Bright red") then game.StarterGui.SpawnGui.Frame.Flag3.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255) for i, players in pairs(game.Players:GetPlayers()) do players.PlayerGui.SpawnGui.Frame.Flag3.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255) end elseif flag3.CurrentOwner.Value == BrickColor.new("Fossil") then game.StarterGui.SpawnGui.Frame.Flag3.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255) for i, players in pairs(game.Players:GetPlayers()) do players.PlayerGui.SpawnGui.Frame.Flag3.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255) end end end) flag4.CurrentOwner.Changed:connect(function() if flag4.CurrentOwner.Value == BrickColor.new("Bright blue") then game.StarterGui.SpawnGui.Frame.Flag4.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255) for i, players in pairs(game.Players:GetPlayers()) do players.PlayerGui.SpawnGui.Frame.Flag4.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255) end elseif flag4.CurrentOwner.Value == BrickColor.new("Bright red") then game.StarterGui.SpawnGui.Frame.Flag4.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255) for i, players in pairs(game.Players:GetPlayers()) do players.PlayerGui.SpawnGui.Frame.Flag4.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255) end elseif flag4.CurrentOwner.Value == BrickColor.new("Fossil") then game.StarterGui.SpawnGui.Frame.Flag4.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255) for i, players in pairs(game.Players:GetPlayers()) do players.PlayerGui.SpawnGui.Frame.Flag4.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255) end end end)
Error: SpawnGui is not a valid member of PlayerGui
It's inside ServerScriptService