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Script that was working ~1 week ago no longer is?

Asked by 5 years ago

This is a problematic script. I asked this question ~1 month ago, added WaitForChild to the second line, and that was that, everything was working fine again. However, the script broke again. It just doesn't work this time.

When the script is working, it brings up a GUI if someone's "Job" value is Job's default value. If the Job value is the name of the facility followed by the city it is in, it'll pay you for the delivery, add the miles you drove to the leaderstat, and reset everything. If your "Job" value is its default, it will create a random number between 1 and 3 and depending on that number it will update the GUI's text buttons and such with the properties of the job corresponding to that number.

There are no output errors or anything, it just doesn't work anymore. Does anyone know why?

math.randomseed(tick)
local Part = game.Workspace:WaitForChild("AugustaTidbitGreenSquare")
local Gui = game.Players.LocalPlayer.PlayerGui.AugustaTidbitScreenGui.Frame
Part.Touched:Connect(function(hit)
    if hit.Parent:FindFirstChild("Humanoid") then
        if game.Players.LocalPlayer.Job.Value == "a" then
            Gui.Visible = true
            local number = math.random(3)
            if number == 1 then
            Gui.TextButton.Text = "SellGoods    -    Belfast ME"
            Gui.TextLabelMoney.Text = "553"
            Gui.TextLabel.Text = "46"
            Gui.City.Value = "Belfast ME"
            elseif number == 2 then
                Gui.TextButton.Text = "SellGoods    -    Augusta ME"
                Gui.TextLabelMoney.Text = "56"
                Gui.TextLabel.Text = "1"
                Gui.City.Value = "Augusta ME"
            elseif number == 3 then 
                Gui.TextButton.Text = "Wallbert    -    Augusta ME"
                Gui.TextLabelMoney.Text = "47"
                Gui.TextLabel.Text = "2"
                Gui.City.Value = "Augusta ME"
        elseif game.Players.LocalPlayer.Job.Value == "Tidbit - Augusta ME" then
            game.Players.LocalPlayer.leaderstats.Money.Value = game.Players.LocalPlayer.leaderstats.Money.Value + game.Players.LocalPlayer.ToBePaid.Value
            game.Players.LocalPlayer.ToBePaid.Value = 0
            game.Players.LocalPlayer.leaderstats.MilesDriven.Value = game.Players.LocalPlayer.leaderstats.MilesDriven.Value + game.Players.LocalPlayer.MilesToBeDriven.Value
            game.Players.LocalPlayer.MilesToBeDriven.Value = 0
            game.Players.LocalPlayer.Job.Value = "a"
            game.Players.LocalPlayer.JobDestination.Value = "b"
            end
            end
            end
    end)
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Is it in a local script or a server script? marijus06 68 — 5y
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^ That comment is a good question, also if there are no errors - there could possible be an infinite yield on your WaitForChild in which case the warning takes a while to pop up. climethestair 1663 — 5y
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This is a local script sesamert16 31 — 5y
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How would you fix the infinite yield thing? sesamert16 31 — 5y

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