I need the player to move backwards from the way there facing? But this script doesn't work, any fix's?
[Short] Local Script:
for i = 1,14 do wait(0.01) local x = game.Workspace[Player.Name].HumanoidRootPart.Position.X local y = game.Workspace[Player.Name].HumanoidRootPart.Position.Y local z = game.Workspace[Player.Name].HumanoidRootPart.Position.Z wait(0.01) game.Workspace[Player.Name].HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z +0.5)) end
[Full] Local Script:
wait(3) --Varibles local InputService = game:GetService("UserInputService") local timestamp = tick() local doubleClickKey = Enum.KeyCode.S local Player = game.Players.LocalPlayer local Character = Player.Character local Humanoid = Character:WaitForChild("Humanoid") --Function local function doublePress() --Walkspeed game.Workspace[Player.Name].Humanoid.WalkSpeed = 0 wait(0.01) --Animation local Animation = Instance.new("Animation") -- create a new animation object Animation.AnimationId = "rbxassetid://2554941606" local Track = Humanoid:LoadAnimation(Animation) Track:Play() --MovePlayer for i = 1,14 do wait(0.01) local x = game.Workspace[Player.Name].HumanoidRootPart.Position.X local y = game.Workspace[Player.Name].HumanoidRootPart.Position.Y local z = game.Workspace[Player.Name].HumanoidRootPart.Position.Z wait(0.01) game.Workspace[Player.Name].HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z +0.5)) end Track:Play() for i = 1,14 do wait(0.01) local x = game.Workspace[Player.Name].HumanoidRootPart.Position.X local y = game.Workspace[Player.Name].HumanoidRootPart.Position.Y local z = game.Workspace[Player.Name].HumanoidRootPart.Position.Z wait(0.01) game.Workspace[Player.Name].HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z +0.5)) end game.Workspace[Player.Name].Humanoid.WalkSpeed = 16 end --Function2 InputService.InputBegan:Connect(function(input, processed) if input.KeyCode == doubleClickKey and not processed then -- Same logic if tick() - timestamp <= 0.2 then doublePress() else timestamp = tick() end end end)