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I need the player to move backwards from the way there facing?

Asked by 5 years ago

I need the player to move backwards from the way there facing? But this script doesn't work, any fix's?

[Short] Local Script:

    for i = 1,14 do
        wait(0.01)
        local x = game.Workspace[Player.Name].HumanoidRootPart.Position.X
        local y = game.Workspace[Player.Name].HumanoidRootPart.Position.Y
        local z = game.Workspace[Player.Name].HumanoidRootPart.Position.Z
        wait(0.01)
        game.Workspace[Player.Name].HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z +0.5))
    end

[Full] Local Script:

wait(3)
--Varibles
local InputService = game:GetService("UserInputService")
local timestamp = tick()
local doubleClickKey = Enum.KeyCode.S
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid = Character:WaitForChild("Humanoid")

--Function
local function doublePress()
    --Walkspeed
    game.Workspace[Player.Name].Humanoid.WalkSpeed = 0
    wait(0.01)
    --Animation
    local Animation = Instance.new("Animation") -- create a new animation object
    Animation.AnimationId = "rbxassetid://2554941606"
    local Track = Humanoid:LoadAnimation(Animation)
    Track:Play()
    --MovePlayer
    for i = 1,14 do
        wait(0.01)
        local x = game.Workspace[Player.Name].HumanoidRootPart.Position.X
        local y = game.Workspace[Player.Name].HumanoidRootPart.Position.Y
        local z = game.Workspace[Player.Name].HumanoidRootPart.Position.Z
        wait(0.01)
        game.Workspace[Player.Name].HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z +0.5))
    end
    Track:Play()
    for i = 1,14 do
        wait(0.01)
        local x = game.Workspace[Player.Name].HumanoidRootPart.Position.X
        local y = game.Workspace[Player.Name].HumanoidRootPart.Position.Y
        local z = game.Workspace[Player.Name].HumanoidRootPart.Position.Z
        wait(0.01)
        game.Workspace[Player.Name].HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z +0.5))
    end
    game.Workspace[Player.Name].Humanoid.WalkSpeed = 16
end

--Function2
InputService.InputBegan:Connect(function(input, processed)
    if input.KeyCode == doubleClickKey and not processed then
        -- Same logic
        if tick() - timestamp <= 0.2 then
            doublePress()
        else
            timestamp = tick()
        end
    end
end)
0
you spelled variable wrong rokedev 71 — 5y
0
^ Has nothing to do with the question. TheeDeathCaster 2368 — 5y
0
What exactly is the mechanic you're trying to achieve? You could instead use a BodyMover to push the character back a distance. xPolarium 1388 — 5y

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