How to make loop stop while processing?
Asked by
6 years ago Edited 6 years ago
So I'm currently making a Fireball and I added a decal that spins while playing the animation, but the Fireball won't come out and just adds a rotating decal. It's kinda hard to explain but how do I make a while true do work while it plays the animation without stopping the Fireball process?
Here's a part of the script:
03 | FireCircle.CFrame = FireCircle.CFrame * CFrame.fromEulerAnglesXYZ ( 0 ,-. 1 , 0 ) |
10 | local Fireball = Instance.new( "Part" ) |
11 | local Fire = Instance.new( "ParticleEmitter" ,Fireball) |