So I'm currently making a Fireball and I added a decal that spins while playing the animation, but the Fireball won't come out and just adds a rotating decal. It's kinda hard to explain but how do I make a while true do work while it plays the animation without stopping the Fireball process?
Here's a part of the script:
animation:Play() ----- Active animation while true do FireCircle.CFrame = FireCircle.CFrame * CFrame.fromEulerAnglesXYZ (0,-.1,0) wait (0.00001) end --This one wait(0.5) FireCircle:Destroy() FireCircleA:Destroy() FireCircleB:Destroy() local Fireball = Instance.new("Part") local Fire = Instance.new("ParticleEmitter",Fireball)