Hi, I'm currently having a problem where my 'if statement' doesn't detect the name of the map and instead just prints the error.
I'm relatively new to Lua (have been working on it for a couple of weeks now) and might just have overlooked something very simple here.
I would very much appreciate if anyone could fix this as it looks like it should work to me:
(my function MovePlayers does work as I've tested it outside of the if statement so that's not the issue)
local num = math.random(1,2) local map = game.ServerStorage:WaitForChild("Map" ..num) map:clone().Parent = game.Workspace print(map) if map == ("Map1") then MovePlayers(Vector3.new(1129.8, 0.5, -6.1), Vector3.new(928.2, 0.5, 183.7), Vector3.new(784.1, 0.5, -86.3)) elseif map == ("Map2") then MovePlayers(Vector3.new(1129.8, 0.5, -6.1), Vector3.new(928.2, 0.5, 183.7), Vector3.new(784.1, 0.5, -86.3)) else error("No map found") end
Thanks for any help offered!