Up untill now my script wasn't working but had no errors. I figured out it was because i was doing it in a local script, but in a server script you cant target localplayer or localplayer.character.
What i want to do is to place a part onto the characters head. I used game.Workspace.TestPart.CFrame = game.Players.LocalPlayer.Character.Head.CFrame
but this only works in localscripts. How can i do this in a server script?
In your case, I'd use a remoteEvent, to take the player from a local script, call a serverscript, ans the serverscript would find the character thing. I'd make you an example.
-- Local script local player = game.Players.LocalPlayer local event = game:GetService("ReplicatedStorage"):WaitForChild("EventName") game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) event:FireClient(player) end) end)
then
-- Server Script local event = game:GetService("ReplicatedStorage"):WaitForChild("EventName") event.OnClientEvent:Connect(function(player) local character = game.Workspace[player.Name].Head -- If you want to attach a part to the Head, do it here. end)
This example shows you how does the script gets the head of a character when a player joins.
If you've any problems, DM me in Discord, Username: Time_UR$$#6385
Hope it works!