Hello,
first sorry for my english.
Problem: We have made a pet who flys randomly around, but we find no way to rotate the pet in the right position to the end point.
If the Pet is only by the character we use this
script.Parent:SetPrimaryPartCFrame ( script.Parent.Parent.Parent.LowerTorso.CFrame + (direction * increment) + Vector3.new(-8,0,0.2) )
for the right direction but how we can solve this without the cframe of the character?
Thx in advance.