I was testing out my script and I thought of an idea to have a move I want to make, and the cylinder that fades out is supposed to happen while the twister and the black circle are increasing in size, so I put them in a for i loop. The weird thing is, is that first the black circle and twister just pop out of nowhere, the cylinder changes, and then the black circle and twister change.
Here's a GIF of what I mean: https://gyazo.com/408a6be6df739e9473763b3bf12f27c2
My script, don't mind the unused variables, I'll use them later once this problem is fixed:
local TS = game:GetService("TweenService") game.ReplicatedStorage.ShadowMagic.ShadowR.OnServerEvent:Connect(function(plr) local char = plr.Character local Shockwave = game.Workspace.Shockwave:Clone() Shockwave.Parent = game.Workspace Shockwave.CFrame = plr.Character.Torso.CFrame Shockwave.Anchored = true Shockwave.CanCollide = false Shockwave.Transparency = 1 Shockwave.Mesh.Scale = Vector3.new(0,0,0) local twister = game.Workspace.Twister:Clone() twister.Parent = game.Workspace twister.Size = Vector3.new(0,0,0) twister.CFrame = plr.Character.Torso.CFrame twister.Transparency = 1 local bottom = workspace.ShadowCylinder:Clone() bottom.Size = Vector3.new(0.5,0,0) bottom.Anchored = true bottom.CanCollide = false bottom.CFrame = char.Torso.CFrame + Vector3.new(0,-2.5,0) bottom.Parent = workspace bottom.Orientation = Vector3.new(0,0,90) local Cylinder = bottom:Clone() Cylinder.Size = Vector3.new(0.5,20,20) Cylinder.Position = plr.Character.Torso.Position + Vector3.new(0,-2,0) Cylinder.Anchored = true Cylinder.CanCollide = false Cylinder.Transparency = 0.2 Cylinder.Material = "SmoothPlastic" Cylinder.Parent = game.Workspace Cylinder.Name = "ShadCyl" for i = 1,20 do bottom.Size = bottom.Size + Vector3.new(0,1,1) twister.Size = twister.Size + Vector3.new(4.5,1,4.5) twister.Transparency = twister.Transparency - 0.0085 if i == 10 then for i = 1,25 do Cylinder.Size = Cylinder.Size + Vector3.new(6,-2,-2) Cylinder.Transparency = Cylinder.Transparency + 0.05 wait() end end wait() end local Cloud = game.ReplicatedStorage.ShadowMagic.Cloud:Clone() Cloud.Size = Vector3.new(0,0,0) for i = 0,1,.1 do Shockwave.Transparency = i Shockwave.Mesh.Scale = Shockwave.Mesh.Scale + Vector3.new(3,.7,3) wait() end end)