ok this one is gonna look really nooby on my behalf but i just cant figure out how to fix this
it spawns the powerup and prints bluebarrel appeared but the powerup doesnt spawn in the newly spawned barrel instead it goes inside the first one down the list of workspace
script:
workspace.ChildAdded:Connect(function(obj) if obj:IsA("UnionOperation") then if obj.Name == "BlueBarrel" then print("BlueBarrel Appeared") local Chance = math.random(1,5) local PowerupChance = math.random(1,5) local clone1 = game.ReplicatedStorage.SpeedUp:Clone() clone1.Parent = workspace clone1.Position = obj.Position end end end)
script is spaced out a bit because i had some other code in before but im waiting to add it hence the chance and powerupchance variables
also no errors in output