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# How do i make a part look in the direction of the player?

Zzverot 14
5 months ago
Edited 5 months ago

So i'm trying to do 2 things here: First, i wanna make a part look at the player's head. I've put this in a local script

local part = script.Parent
local player = game.Players.LocalPlayer

part.ClickDetector.MouseClick:Connect(function()
while wait(0.15) do
end
end)


.

local part = script.Parent
local player = game.Players.LocalPlayer

while wait(0.15) do
end


I've tried both scripts but the part just stays the same when i run them.

Also, another thing is how can i make a part look at the pidection the player is facing? For example, if the player is looking towards positive Z,the part should also look towards positive Z. I've tried using part.CFrame.LookVector = character.Head.CFrame.LookVector (character and part are defined ofcourse) but it didn't work. Thanks is advance!

0
you cant define LookVector to something User#23365 -5 — 5mo
0
a localscript will not execute in workspace, so you either need to make this a localscript in a valid location for localscripts and change the part variable OR change LocalPlayer to an actual player & make it a serverscript instead Vulkarin 580 — 5mo
0
The choice depends on whether you want the part to replicate it's movements or not Vulkarin 580 — 5mo
0
Don't use wait() as your loop's condition; it abuses a hack. But I'd recommend doing it client sided as if you do this server sided, part movement can get really laggy. The movement should be processed on the client's end. incapaxx 2881 — 5mo

0
xEmmalyx 249
5 months ago

I didn't know of this either but with a bit of testing it appears LocalScripts can no longer move parts even client sided. I placed the same code into a regular script and it works perfectly fine

local part = script.Parent