I'm trying to set up a collision group between a door, which is a model with various parts in it, and players. How can I index/reference a BasePart within a player?
local PhysicsService = game:GetService("PhysicsService") local doorGroup = "DoorGroup" local playerGroup = "playerGroup" PhysicsService:CreateCollisionGroup(doorGroup) PhysicsService:CreateCollisionGroup(playerGroup) local door = game.Workspace.DoorModel.Part1 local player = -- needs to reference a BasePart in a player PhysicsService:SetPartCollisionGroup(door, doorGroup) PhysicsService:SetPartCollisionGroup(player, playerGroup) PhysicsService:CollisionGroupSetCollidable(doorGroup, playerGroup, false)