I'm trying to find a good way to size text on the Y axis beforehand. I used textservice but it gives me inaccurate numbers. I put the x size for textservice and the max Y if that is the problem. Is there any way to autosize?
local newsize = game:GetService("TextService"):GetTextSize(v[1], 20, Enum.Font.SourceSans, Vector2.new(xsize_limit_put_nil_to_make_unlimited,2147483583)).X;