I'm trying to make it so that this script that records the player's X, Y and Z positions starts functioning after pressing some GUI button.
local character = script.Parent local player = game.Players:GetPlayerFromCharacter(character) local HRP = character:WaitForChild("HumanoidRootPart") local X = player:WaitForChild("XPosition") local Y = player:WaitForChild("YPosition") local Z = player:WaitForChild("ZPosition") repeat wait() until player.Place.Value == "notSpawn" while true do X.Value = HRP.Position.X Y.Value = HRP.Position.Y Z.Value = HRP.Position.Z wait(0.5) end
The button has a local script that basically changes the value of "Place" which is a "StringValue" in the character to "notSpawn". For some reason, it just never works when FilteringEnabled is on or off. So I don't think it's an FE related problem??
Or is it maybe the repeat function does not update when the value changes?? I'm really really not sure what's going on anymore... Ugh...