I have a while 1 do loop, and I need to check if player is in certain area. I've tried Touched and TouchEnded, but this returns a bunch of messages when a player steps. I don't want it! Can I do something like this?
while 1 do if (plr.IsInRegion == "region") then print("This message is printed out every 1 second IF player is in region.") end wait(1) end
Setting something like this:
part.Touched:Connect(function() --Here setting variables to make loop go through end)
is not effective, as this sets it to true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false when player steps over and over and it's just a fact of random what is choosed.