I'm trying to make it so that if you are closer to facing to the front relative to the part, then it will print "forward," but if you're closer to facing the opposite direction of the part it will print "backward."
I'm really confused as to how I can check this. I'm trying to use lookVectors, but I honestly don't know what to do with the lookVectors and I'm pretty much lost on how to do this.
Here's my current script, as I am just trying to get the direction part working, but not much is going on here:
local CollectionService = game:GetService("CollectionService") local player = game:GetService("Players").LocalPlayer local character = player.Character local humanoid = character.Humanoid humanoid.Touched:Connect(function(hit) if CollectionService:HasTag(hit, "RopePart") then local forwardlookVector = hit.CFrame.lookVector local backwardlookVector = hit.CFrame.lookVector * Vector3.new(-1, 1, -1) local characterlookVector = character.HumanoidRootPart.CFrame.lookVector local averageVector = (forwardlookVector + backwardlookVector)/2 --[===[if characterlookVector >= averageVector then print("forward") elseif characterlookVector < averageVector then print("backward") end]===] end end)