I need my camera to move up and down during the animation (trying to get a shake effect)? Warning long!
LocalScript:
--Starting Varibles local player = game.Players.LocalPlayer local mouse = player:GetMouse() local camera = game.Workspace.CurrentCamera --Keypressed mouse.KeyDown:connect(function(key) --Find keybind local keybind = script.Parent.KeybindText.Text --Check keybind if key:lower() == keybind or key:upper() == keybind then --Camera script.Parent.Parent.Parent.OnOff.Visible = false game.Workspace[player.Name].Humanoid.WalkSpeed = 0 local newCamera = Instance.new("Part", game.Workspace[player.Name].Head) newCamera.Name = "localNewCamera" newCamera.Anchored = true newCamera.CanCollide = false local oy = game.Workspace[player.Name].Head.Orientation.Y local ox = game.Workspace[player.Name].Head.Orientation.Y wait(0.01) newCamera.Orientation = Vector3.new(0,oy -180,0) newCamera.Transparency = 1 wait(0.01) local x = game.Workspace[player.Name].Head.Position.X local y = game.Workspace[player.Name].Head.Position.Y local z = game.Workspace[player.Name].Head.Position.Z wait(0.01) newCamera.Position = Vector3.new(x,y -1,z - 5) wait(0.01) camera.CameraType = "Scriptable" camera.CFrame = game.Workspace[player.Name].Head.localNewCamera.CFrame --Animation local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://2544696183" local humanoid = game.Workspace[player.Name]:WaitForChild("Humanoid") wait(0.01) local track = humanoid:LoadAnimation(animation) wait(0.2) track:Play() for i = 1,20 do wait(0.1) local nx = newCamera.Position.X local ny = newCamera.Position.Y local nz = newCamera.Position.Z wait(0.1) newCamera.CFrame = CFrame.new(nx,ny +0.1,nz) wait(0.1) newCamera.CFrame = CFrame.new(nx,ny -0.1,nz) end end end)