I have a server script that plays and stops music. The problem is that the change on the server does not replicate to the clients. This is the code snippet:
game.SoundService["Sound Track"].Fight:Stop() game.SoundService["Sound Track"].Build:Play()
This actually works just once, but then stops working. Any reason why it doesn't replicate?
Use a script and put a local function in it maybe
Try this
local function Play() game.SoundService["Sound Track"].Fight:Stop() game.SoundService["Sound Track"].Build:Play() end
Dont know if it will work Just a quick thing i thought of