here it is...……
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) script.Parent = character:WaitForChild("ShieldPoints") wait(4) print(script.Parent.Name) script.Parent.Changed:Connect(function() while true do wait(2) print("ha") if script.Parent.Value < script.Parent.MaxShieldPoints.Value then script.Parent.Value = script.Parent.Value + 1 end end end) end) end)