im making a game where you receive tools after you defeat bosses. I need to make a tool saving script. But im not sure where to start. i know i need to save a table of tool names, then clone them into the players backpack, but im not sure how i should lay this out.
but i have tried some things.
local ds = game:GetService("DataStoreService"):GetDataStore("ToolSave") game.Players.PlayerAdded:connect(function(plr) local key = "id-"..plr.userId pcall(function() local tools = ds:GetAsync(key) if tools then for i,v in pairs(tools) do local tool = game.ServerStorage.Items:FindFirstChild(v) if tool then tool:Clone().Parent = plr:WaitForChild("StarterGear") end end end end) end) game.Players.PlayerRemoving:connect(function(plr) local key = "id-"..plr.userId pcall(function() local toolsToSave = {} for i,v in pairs(plr.Backpack:GetChildren()) do if v then table.insert(toolsToSave,v.Name) end end ds:SetAsync(key,toolsToSave) end) end)
this is from a video, that has showed up, im not sure how i can make this so it works. msot of the tutorials ive seen are outdated, please help!
--thanks, AdminAyush