My script is supposed to work where, if the player gets under -$2, the script "quits functioning" (for lack of a better word). If the player goes below -$2, then back above it, the script quits working. My intentions are so that when below -$2 it quits, when above -$2, it starts functioning again. It doesn't and I don't know why, please help!
moneyToGive = -100 debounce = false script.Parent.Touched:connect(function(hit) if debounce == true then return end player = game.Players:GetPlayerFromCharacter(hit.Parent) if player == nil then return end stat = player:findFirstChild("leaderstats") if stat == nil then return end cash = stat:findFirstChild("Cash") if cash == nil then return end debounce = true if cash.Value <= -2 then script.Sound2:Play() end if cash.Value >= -1 then cash.Value = cash.Value + moneyToGive game.Workspace.Tug.Body.Concrete.Transparency = 0 game.Workspace.Tug.Body.Straps.Transparency = 0 script.Sound:Play() game.Workspace.Tug.Body.Cash100l.BillboardGui.Enabled = true wait(3.5) game.Workspace.Tug.Body.Cash100l.BillboardGui.Enabled = false wait(2) debounce = false end end)
Hello, Darkcraft10!
I think you just forgot to disable debounce...
moneyToGive = -100 debounce = false script.Parent.Touched:connect(function(hit) if debounce == true then return end player = game.Players:GetPlayerFromCharacter(hit.Parent) if player == nil then return end stat = player:findFirstChild("leaderstats") if stat == nil then return end cash = stat:findFirstChild("Cash") if cash == nil then return end debounce = true if cash.Value <= -2 then script.Sound2:Play() wait(2) debounce = false --Forgot to disable debounce here end if cash.Value >= -1 then cash.Value = cash.Value + moneyToGive game.Workspace.Tug.Body.Concrete.Transparency = 0 game.Workspace.Tug.Body.Straps.Transparency = 0 script.Sound:Play() game.Workspace.Tug.Body.Cash100l.BillboardGui.Enabled = true wait(3.5) game.Workspace.Tug.Body.Cash100l.BillboardGui.Enabled = false wait(2) debounce = false end end)
Good Luck with your games