local plr = game:GetService("Players") local actualplr = plr:GetPlayerFromCharacter(script.Parent.Parent) local mvc = script.Parent.MaxValueChecker local plate = script.Parent.Handle.NCounter.SurfaceGui.Counter --if actualplr.leaderstats.Apples.Value == mvc.MaxValue.Value then -- actualplr.PlayerGui.FullNotifier.Frame.Visible = true --end local signal = actualplr.leaderstats.Apples.Changed:Connect(function() local gui = actualplr.PlayerGui:WaitForChild("Full",30) print("P1") if actualplr.leaderstats.Apples.Value == mvc.MaxValue.Value then print("P2") gui.Frame.Visible = true print("Thanks!") end end)
It says infinite Yield Possible