People keep saying things about FE and I don't understand why.
Some people don’t like FE just because they have to do more work to make innovative games, like implementing remote events and other things. Other than that, FE is incredibly useful. It’s not complicated either. On the other side of things, FE takes a lot of power from exploiters, which is always a delight. If filtering didn’t exist, a lot of cool games wouldn’t be fun because they would likely be crowded with exploiters. As far as I’m concerned, developers that don’t like FE are just lazy.
Anyways, take advantage of FE, and good luck making games. :)
I believe there is nothing wrong about Filtering Enabled.
Filtering Enabled is a very new and good technology against exploiters, and it really works;
Unlike its counterpart (Non-Filtering Enabled games), Filtering Enabled games usually require events and that kind of stuff that fire certain functions to work;
(This one is basically the meaning of FE) Filtering Enabled doesn't allow exploiters to change the actual global game, seen by all the players, leaving exploits obsolete;
Those are some advantages and facts about FE, and why I recommend using it. Some coders like it, others dislike it. Most coders say they don't like it, but they actually simply don't understand how to use FE, since it, as said previously, uses functions, and different instances and ways of calling functions and scripts, what could leave some newer coders confused, and thus say 'they don't like it'.
Conclusion: Despite any developer likes to use it or not, FE brings more security to the game, and brings lots of advantages to it.
The problem with FilteringEnabled (Replication filtering) is that it doesn't make your place secure.
Roblox Player has security bugs that exploiters are taking advantage of. Regardless of the security, exploiters can just run scripts that use RemoteEvents and RemoteFunctions that already exists in the place.
The reasons that FilteringEnabled was hated because it's one of those updates that breaks already existing games, such as places that are made back in the day. They end up breaking scene those relay replication (sever updating content to clients/players), which was filtered out.
However I will give credit once credit was due, Roblox at least tried doing something, and it kinda worked, but Roblox should patch somethings instead calling it a day.
tl;dr: filtering enabled is awful and doesn't fix your problem.