Hello,
I am just curious if that above title is possible?
If so, anyone point me in a direction? I have my raycast code already.
Basically the meat and tators of it all.
RayGunEvent.OnServerEvent:connect(function(player, AmmoAmt, target, tool, RayColor, Head, Torso, Limb) AmmoAmt.Value = AmmoAmt.Value - 1 local user = tool.Parent local ray = Ray.new(tool.MuzzleFlash.CFrame.p, (target - tool.MuzzleFlash.CFrame.p).unit * 900) local hit, position = game.Workspace:FindPartOnRay(ray, user) local distance = (position - tool.MuzzleFlash.CFrame.p).magnitude local RayPart = Instance.new("Part", user) RayPart.Name = "BulletPath" RayPart.BrickColor = RayColor RayPart.Transparency = 1 RayPart.Material = "Neon" RayPart.Anchored = true RayPart.CanCollide = false RayPart.TopSurface = Enum.SurfaceType.Smooth RayPart.BottomSurface = Enum.SurfaceType.Smooth RayPart.formFactor = Enum.FormFactor.Custom RayPart.Size = Vector3.new(0.01, 0.01, distance) RayPart.CFrame = CFrame.new(position, tool.MuzzleFlash.CFrame.p) * CFrame.new(0, 0, -distance/2) game.Debris:AddItem(RayPart, 0.1) if target then local splash = Instance.new("Part", game.Workspace) splash.Name = "BulletHole" splash.Anchored = true splash.Transparency = 1 splash.CanCollide = false splash.Size = Vector3.new(0.001,0.001,0.001) splash.CFrame = CFrame.new(target) local Dusty = script.DustEmitter:Clone() Dusty.Enabled = true Dusty.Parent = splash Debris:AddItem(splash, 1) end local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") if humanoid and humanoid:FindFirstChild("Health") then local BloodSpatter = Instance.new("Part", game.Workspace) BloodSpatter.Name = "BulletHole" BloodSpatter.Anchored = true BloodSpatter.Transparency = 1 BloodSpatter.CanCollide = false BloodSpatter.Size = Vector3.new(0.2,0.2,0.2) BloodSpatter.CFrame = CFrame.new(target) local Blood = script.BloodEmitter:Clone() Blood.Enabled = true Blood.Parent = BloodSpatter Debris:AddItem(BloodSpatter, 2) if hit.Name == "Head" then humanoid.Health = humanoid.Health - Head elseif hit.Name == "Torso" then humanoid.Health = humanoid.Health - Torso else humanoid.Health = humanoid.Health - Limb end end end)