I am working on a script that has a lot of functions above the .PlayerAdded
function but, because of this, the function isn't registering because the player is already added at this point. I cannot move it up because all the variables that I am saving are above the function. This is my script for example:
local main = {} script:WaitForChild("MainEvents").Parent = game:GetService("ReplicatedStorage") function main(settings) script:WaitForChild("MainUI").Parent = game:GetService("StarterGui") print("Started") --------------- Start of Trello ----------------- local token = settings.TrelloToken -- The Value of the token local key = settings.TrelloKey -- The Value of the key local newkey = Instance.new("StringValue") -- Creating a new value newkey.Name = "Key" newkey.Value = key newkey.Parent = script:WaitForChild("MainAPI") -- Parenting local newtoken = Instance.new("StringValue") -- Creating a new value newtoken.Name = "Token" newtoken.Value = token newtoken.Parent = script:WaitForChild("MainAPI") -- Parenting local SendSettings = game:GetService("ReplicatedStorage"):WaitForChild("MainEvents"):WaitForChild("SendSettings") local ServerAPI = script:WaitForChild("ServerAPI") ServerAPI.Parent = game:GetService("ServerScriptService") local ap = require(ServerAPI) local BoardID = ap:GetBoardID("simpleTech") local Application = ap:GetListID("Application", BoardID) local Blacklist = ap:GetListID("Blacklist", BoardID) function main:sendinfo(plr) local found = false for i,v in ipairs(ap:GetCardsInList(Application)) do if v.name == tostring(game.PlaceId) then found = true end end if found then SendSettings:FireClient(plr, settings, {true, ""}) else SendSettings:FireClient(plr, settings, {false, "Whoops! This application center isn't registered yet. Please make sure its registered to use!"}) end end end return main
Its a module script getting required