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The RightHand falls of when tweened - can anyone explain why?

Asked by 6 years ago

Good afternoon fellow scripters - The title explains all... Im writing a script when the players arm tweens - and I'm pretty stuck on what to do - the rig is R15 by the way

-goku :D

01ipit.InputBegan:Connect(function(input)
02 
03    if input.KeyCode == Enum.KeyCode.E and desaa == false then
04        desaa = true
05        debounce = false
06        local fadfa = char.Humanoid:LoadAnimation(punchanimation)
07        arm.Parent = char.RightLowerArm
08        fadfa:Play()
09        wait(1)
10        tweens:Play()
11        debounce = true
12        wait(1.2)
13        debounce = true
14        desaa = false
15        tweens22:Play()
View all 21 lines...
0
Tweening the arm is going to disconnect it from it's Motor6D/weld. Why not perform this movement in your animation? xPolarium 1388 — 6y
0
one more question - how do you fill in gaps in the rblx animator... ScriptingNubs 55 — 6y
0
You create more KeyFrames in between. You don't have to fill the entire gap with them because the gap represents Time. If you want more fluid movement then you would mess with the EasingStyle. xPolarium 1388 — 6y

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-1
Answered by 6 years ago

Because you have to make it anchored it's very simple

RightArm.Anchored = true

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