Trying to only be able to place 3 bananas on the ground, and then remove the tool and then needing to buy the tool every time... This is my local script:
tool = script.Parent player = game.Players.LocalPlayer replicatedSotrage = game.ReplicatedStorage script.Parent:WaitForChild("BananLeft") BananLeft = script.Parent.BananLeft tool.Equipped:Connect(function(mouse) mouse.Icon = "rbxgameasset://Images/MouseIconBanana" player.PlayerGui.ScreenGui.BananCounter.Visible = true mouse.Button1Down:Connect(function() local position = mouse.Hit.p local head = player.Character.Head local distance = (head.Position - position).magnitude if distance < 25 and BananLeft > 0 then replicatedSotrage.SpawnBanana:FireServer(position) BananLeft.Value = BananLeft.Value - 1 end if BananLeft.Value == 0 then game.ReplicatedStorage.DestroyTool:FireServer(player.Backpack.BananaDropper, player.StarterGear.BananaDropper) end end) end) tool.Unequipped:Connect(function(mouse) player.PlayerGui.ScreenGui.BananCounter.Visible = false end)
Server script:
replicated = game.ReplicatedStorage.SpawnBanana.OnServerEvent:Connect(function(player, position) local banana = game.ServerStorage.Banana:Clone() banana.Parent = game.Workspace banana.Position = Vector3.new(position.X, position.Y, position.Z) end) game.ReplicatedStorage.DestroyTool.OnServerEvent:Connect(function(player, backpackTool, starterGearTool) backpackTool:Destroy() starterGearTool:Destroy() end)
This is the tool ancestry:
BananaDropper (Tool) DropBanana (Local script) BananLeft (IntValue) Handle (Part)
Please help Thanks Is this osmething with that the intValue is inside the player??
You are comparing an instance to a number, you have to get the value of the instance to compare it to a number
tool = script.Parent player = game.Players.LocalPlayer replicatedSotrage = game.ReplicatedStorage script.Parent:WaitForChild("BananLeft") BananLeft = script.Parent.BananLeft tool.Equipped:Connect(function(mouse) mouse.Icon = "rbxgameasset://Images/MouseIconBanana" player.PlayerGui.ScreenGui.BananCounter.Visible = true mouse.Button1Down:Connect(function() local position = mouse.Hit.p local head = player.Character.Head local distance = (head.Position - position).magnitude if distance < 25 and BananLeft.Value > 0 then-------- replicatedSotrage.SpawnBanana:FireServer(position) BananLeft.Value = BananLeft.Value - 1 end if BananLeft.Value == 0 then game.ReplicatedStorage.DestroyTool:FireServer(player.Backpack.BananaDropper, player.StarterGear.BananaDropper) end end) end) tool.Unequipped:Connect(function(mouse) player.PlayerGui.ScreenGui.BananCounter.Visible = false end)