Because i wanna make a tycoon conveyor
local plr = game.Players:GetPlayers() script.Parent.Touched:Connect(function(hit) print(hit.Parent.Box) hit.Parent.Box:Destroy() plr.Stats.Cash.Value = 1 print(plr.Stats.Cash.Value) end)
Assuming you are doing this all in a server Script:
Using :GetPlayers() returns a table of all players inside of the server. You usually use this when you want to get the number of players or do something with all of the players. A better method can be used in conjunction with the PartThatHit parameter in the Touched event.
I'm talking about using :GetPlayerFromCharacter():
--Get our Players service. local Players = game:GetService("Players") local part = script.Parent part.Touched:Connect(function(partThatHit) if partThatHit.Parent:FindFirstChild("Humanoid") then --If the parent of the part that's touching has a humanoid --then we know it's a character! local character = hit.Parent local player = Players:GetPlayerFromCharacter(character) character.Box:Destroy() --Could check for this local cash = player.Stats.Cash cash.Value = cash.Value + 1 --Increment cash by 1 print(cash.Value) --prints value of cash AFTER we increment end end)