I am confused a bit by creating scripted items, such as power ups. If I make a coin object in the workspace and add a script to it to increment a value in leaderstats (or other player stats) and then destroy the object once picked up, is it destroyed for all players or just the one that picked it up? How can I make sure that each player has an opportunity to pick up an item, such as a level completion reward or key for a door, but some that are first come first grab, it's removed for all players?