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How to make it wait 4 seconds before the sound is played again?

Asked by 10 years ago

In my game, if you get hit multiple times by something, it makes sound really loud and it sounds awful. I was wanting to know if it was possible to make it play every 3 seconds. Such as if you get hit 3 times in a single second, the sound still plays. But if the projectile damages you every 3 seconds, then it plays every 3 seconds. What I'm trying to say is, the sound doesn't play every single time you're hit. It's a 3 second interval to prevent sound oddness I guess you could call it. Also is it possible to make it play a different sound depending on how much damage you take? Like if you take 50-199 (My game's max health goes to 200) damage it plays this sound: http://www.roblox.com/Player-WoundWeak01-item?id=156532212

Here's the code:


Game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=155675172") local lastHealth = {} function onPlayerAdded(ply) local f = function (humanoid) lastHealth[humanoid] = humanoid.Health humanoid.Changed:connect(function(prop) if prop == "Health" then local lh = 0 pcall(function () lh = lastHealth[humanoid] or 0 end) if lh > humanoid.Health then local sound1 = Instance.new("Sound", humanoid.Parent.Torso) sound1.SoundId = "http://www.roblox.com/asset/?id=155675172" sound1.PlayOnRemove = true sound1:Destroy() end lastHealth[humanoid] = humanoid.Health end end) end ply.CharacterAdded:connect(function (char) while char:FindFirstChild("Humanoid") == nil do wait() end f(char.Humanoid) end) end game.Players.PlayerAdded:connect(onPlayerAdded) for i,v in pairs(game.Players:GetPlayers()) do onPlayerAdded(v) end
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What the heck, script kiddie with luck turns into big dev and manages to be the 6969'th question 0_O greatneil80 2647 — 3y

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