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DataSave script not saving at all?

Asked by 6 years ago

Hello. Recently i have been experiencing more troubles with datasave (again). When i leave the game when the value has changed it does not save. If anyone has a new system i could use tell me but here is the script:

local DataStore = game:GetService("DataStoreService"):GetDataStore("MainCarDataStore")

game.Players.PlayerAdded:Connect(function(plr)
    local CamaroOwned = Instance.new('BoolValue',plr)
    CamaroOwned.Name = "CamaroSSOwned"
    local LamOwned = Instance.new('BoolValue',plr)
    LamOwned.Name = "LamborghiniOwned"
    local Audi4Owned = Instance.new("BoolValue",plr)
    Audi4Owned.Name = "AudiA4Owned"
    local One1Owned = Instance.new("BoolValue",plr)
    One1Owned.Name = "One1Owned"
    local LamHurAc = Instance.new("BoolValue",plr)
    LamHurAc.Name = "LamborghiniHuracanAccess"
    local Fiat500Own = Instance.new("BoolValue",plr)
    Fiat500Own.Name = "Fiat500Owned"
    local TeslaMSOwn = Instance.new("BoolValue",plr)
    TeslaMSOwn.Name = "TeslaModelSOwned"
    local AudiTTRoadOwn = Instance.new("BoolValue",plr)
    AudiTTRoadOwn.Name = "AudiTTRoadsterOwned"
    local NissanGTROwn = Instance.new("BoolValue",plr)
    NissanGTROwn.Name = "NissanGTROwned"
    local AudiR8Own = Instance.new("BoolValue",plr)
    AudiR8Own.Name = "AudiR8Owned"
    local BugattiVeyOwn = Instance.new("BoolValue",plr)
    BugattiVeyOwn.Name = "BugattiVeyronOwned"
    local Porsche911Own = Instance.new("BoolValue",plr)
    Porsche911Own.Name = "Porsche911Owned"
    local FordTransitOwn = Instance.new("BoolValue",plr)
    FordTransitOwn.Name = "FordTransitVanOwned"
    local AudiS5Own = Instance.new("BoolValue",plr)
    AudiS5Own.Name = "AudiS5Owned"

    local ID = "CarsOwned-"..plr.UserId
    local savedData = nil

    pcall(function()
        savedData = DataStore:GetAsync(ID)
    end)

    if savedData ~= nil then
        CamaroOwned.Value = savedData[1]
        LamOwned.Value = savedData[2]
        Audi4Owned.Value = savedData[3]
        One1Owned.Value = savedData[4]
        LamHurAc.Value = savedData[5]
        Fiat500Own.Value = savedData[6]
        TeslaMSOwn.Value = savedData[7]
        AudiTTRoadOwn.Value = savedData[8]
        NissanGTROwn.Value = savedData[9]
        AudiR8Own.Value = savedData[10]
        BugattiVeyOwn.Value = savedData[11]
        Porsche911Own.Value = savedData[12]
        FordTransitOwn.Value = savedData[13]
        AudiS5Own.Value = savedData[14]
        print("Data Loaded for")
    else
        CamaroOwned.Value = false
        LamOwned.Value = false
        Audi4Owned.Value = false
        One1Owned.Value = false
        LamHurAc.Value = false
        Fiat500Own.Value = false
        TeslaMSOwn.Value = false
        AudiTTRoadOwn.Value = false
        NissanGTROwn.Value = false
        AudiR8Own.Value = false
        BugattiVeyOwn.Value = false
        Porsche911Own.Value = false
        FordTransitOwn.Value = false
        AudiS5Own.Value = false
    end

end)

game.Players.PlayerRemoving:Connect(function(plr)
    local ID = "CarsOwned-"..plr.UserId
    local ValuesToSave = {
        plr.CamaroSSOwned.Value,
        plr.LamborghiniOwned.Value,
        plr.AudiA4Owned.Value,
        plr.One1Owned.Value,
        plr.LamborghiniHuracanAccess.Value,
        plr.Fiat500Owned.Value,
        plr.TeslaModelSOwned.Value,
        plr.AudiTTRoadsterOwned.Value,
        plr.NissanGTROwned.Value,
        plr.AudiR8Owned.Value,
        plr.BugattiVeyronOwned.Value,
        plr.Porsche911Owned.Value,
        plr.FordTransitVanOwned.Value,
        plr.AudiS5Owned.Value
    }
    DataStore:SetAsync(ID, ValuesToSave)
end)

game:BindToClose(function()
    wait(9)
    for i, player in pairs(game.Players:GetPlayers()) do
        if player then
            player:Kick("This game is shutting down")
        end
    end
end)

That was the script that does not save. Please help i have worked for so long trying to fix it! Please help!

0
Are you testing on the studio? If yes, try on the real game Leamir 3138 — 6y
0
Any error logs? iladoga 129 — 6y
0
i tested it in a real game and there is no error logs. RobbieTheUltraGamer 7 — 6y

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-3
Answered by
chesse20 -20
6 years ago

you have to add a wait() between lines 3 and 4 to give the game time for the player to load in

0
I added a wait(1) and it still does not even save at all. RobbieTheUltraGamer 7 — 6y
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